Sovrun Docs 2025
  • INTRO TO SOVRUN
    • Introduction to Sovrun
    • Autonomous Worlds
    • About Sovrun
      • Sovrun Genesis
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      • Sovrun Nexus
      • Case Study: Eve Frontier
      • Case Study: Plunder Quest
      • History of Sovrun (BreederDAO)
  • The SOVRN Token
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    • Token Utility
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    • $SOVRN on EVM Chains
      • Ethereum
      • Hyperliquid
        • Network Info
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        • Sessionchains
      • Base
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  • Build with Sovrun
    • Chain Tactics
      • Who is Chain Tactics for?
      • Why Mod Chain Tactics?
      • Headless Client
      • Sovrun SDK
      • Game Phases
      • Game Mechanics
      • Game Architecture
      • Expanding Chain Tactics Across EVM-Compatible Chains
      • Chain Tactics Development Roadmap
      • Terminology
      • Getting Started Guides
        • Chain Tactics Local Development & Headless Client
        • Lightweight Unity Client
        • Chain Tactics Modding Tutorials
        • Troubleshooting Chain Tactics Local Development
    • ReadyGamer
      • Joint Venture
      • Services
      • Architecture
      • GAME Framework
      • ReadyGamer API
      • Integration Workflow
      • Roblox Integration
        • Roblox Demo Game - Carnival AI
        • AI Agent NPC's
        • Roblox AI Agent Module
          • Getting Started
          • Module Components
          • Creating a Smart NPC
          • Creating a Continuous Behaviour Script
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  1. Build with Sovrun
  2. Chain Tactics

Terminology

CTHeadless

A wrapper for Chain Tactics contract calls that abstracts on-chain logic into common game RPCs like move, call, and attack.

CTServer

A client-facing sequencer that notifies clients of game events and validates on-chain transactions.

Nethereum

C# library to sign the Ethereum blockchain transactions.

MUD

ECS framework to create autonomous worlds.

Canon Build

Unity Implementation on top of headless client.

Lightweight Client

Sample implementation of CT on a 2D Unity Build.

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Last updated 11 days ago