Game Mechanics

Grid and Phases:

  • Played on a 9x9 grid.

  • Preparation Phase:

    • Buy Phase: Players have 10 gold to purchase units (90 seconds).

    • Spawn Phase: Units are placed in the first two rows (90 seconds). Failure to "Reveal" forfeits the match.

  • Battle Phase: Turn-based moves and attacks aim to destroy the opponent’s Fortress.

Units and Stats:

  • Each unit has Health, Movement, Blindspot, and Range. Costs and abilities vary to support diverse strategies.

  • Units include a free Fortress plus purchasable options:

Unit

Gold Cost

Health

Movement

Blindspot

Range Pattern

Footsoldier

1

Varies

Varies

Varies

Cross

Lancer

1

Varies

Varies

Varies

Cross

Priest

1

Varies

Varies

Varies

Square

Archer

2

Varies

Varies

2

Cross (3 sq)

Fire Mage

2

Varies

Varies

Varies

Diagonal

Ice Mage

2

Varies

Varies

Varies

Diagonal

Fortress

0

Varies

0

N/A

N/A

Combat Rules:

  • One move and one attack per turn, executed by the same unit.

  • 45-second turn timer with a 10-15 second grace period to account for blockchain latency.

  • All actions are recorded on-chain, ensuring integrity and auditability.

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