Game Mechanics
Grid and Phases:
Played on a 9x9 grid.
Preparation Phase:
Buy Phase: Players have 10 gold to purchase units (90 seconds).
Spawn Phase: Units are placed in the first two rows (90 seconds). Failure to "Reveal" forfeits the match.
Battle Phase: Turn-based moves and attacks aim to destroy the opponent’s Fortress.
Units and Stats:
Each unit has Health, Movement, Blindspot, and Range. Costs and abilities vary to support diverse strategies.
Units include a free Fortress plus purchasable options:
Unit
Gold Cost
Health
Movement
Blindspot
Range Pattern
Footsoldier
1
Varies
Varies
Varies
Cross
Lancer
1
Varies
Varies
Varies
Cross
Priest
1
Varies
Varies
Varies
Square
Archer
2
Varies
Varies
2
Cross (3 sq)
Fire Mage
2
Varies
Varies
Varies
Diagonal
Ice Mage
2
Varies
Varies
Varies
Diagonal
Fortress
0
Varies
0
N/A
N/A
Combat Rules:
One move and one attack per turn, executed by the same unit.
45-second turn timer with a 10-15 second grace period to account for blockchain latency.
All actions are recorded on-chain, ensuring integrity and auditability.
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