Sovrun Docs 2025
  • INTRO TO SOVRUN
    • Introduction to Sovrun
    • Autonomous Worlds
    • About Sovrun
      • Sovrun Genesis
      • Sovrun Labs
      • Sovrun Nexus
      • Case Study: Eve Frontier
      • Case Study: Plunder Quest
      • History of Sovrun (BreederDAO)
  • The SOVRN Token
    • About $SOVRN
    • Token Utility
    • $SOVRN Tokenomics
    • $SOVRN on EVM Chains
      • Ethereum
      • Hyperliquid
        • Network Info
          • Block Explorer
          • Acquiring test SOVRN
        • Sessionchains
      • Base
      • BREED to SOVRN Migration
  • Build with Sovrun
    • Chain Tactics
      • Who is Chain Tactics for?
      • Why Mod Chain Tactics?
      • Headless Client
      • Sovrun SDK
      • Game Phases
      • Game Mechanics
      • Game Architecture
      • Expanding Chain Tactics Across EVM-Compatible Chains
      • Chain Tactics Development Roadmap
      • Terminology
      • Getting Started Guides
        • Chain Tactics Local Development & Headless Client
        • Lightweight Unity Client
        • Chain Tactics Modding Tutorials
        • Troubleshooting Chain Tactics Local Development
    • ReadyGamer
      • Joint Venture
      • Services
      • Architecture
      • GAME Framework
      • ReadyGamer API
      • Integration Workflow
      • Roblox Integration
        • Roblox Demo Game - Carnival AI
        • AI Agent NPC's
        • Roblox AI Agent Module
          • Getting Started
          • Module Components
          • Creating a Smart NPC
          • Creating a Continuous Behaviour Script
  • More
    • Sovrun Website
Powered by GitBook
On this page
  1. Build with Sovrun
  2. ReadyGamer

GAME Framework

PreviousArchitectureNextReadyGamer API

Last updated 7 days ago

The Virtual's GAME framework is a modular agentic AI system that enables NPCs, companions, or game entities to autonomously plan actions and make decisions based on in-game context.

  • Decision-Making Engine: Built on foundation models, allowing AI agents to assess situations and determine the best course of action.

  • Action Execution: The framework not only thinks but also processes and outputs executable actions within the game environment.

  • Autonomous Purpose: Best suited for agents that operate without direct player input, reacting dynamically to the game world.

Learn more about the Virtual's agentic here!

GAME Framework
ReadyGamer has successfully configured custom AI Agents using G.A.M.E Framework to play poker.
ReadyGamer has successfully configured custom AI Agents using G.A.M.E Framework to play poker.